Grants awarded in 2017 included:

100 PIECE ORBRIUM TOYS TRIPLE-LOOP WOODEN TRAIN SET

Grant request submitted by: Clair Mayfield

$109 awarded to Clair Mayfield at the Early education Center to purchase 100-Piece Orbrium Toys Triple-Loop Wooden Train Set, track expansion pack, and storage containers. This would replenish broken pieces of their current train set. The train set helps students with fine motor skills, creativity, and to work together with peers.

LARGE HOLLOW WOODEN BLOCKS

Grant request submitted by: Clair Mayfield

$350 awarded to Clair Mayfield at the Early Education Center to purchase Hardwood Hollow Blocks. “ The objectives of the block play program are to grow both delayed and non-delayed students ability to think critically, team for success, and plan out physical projects.”

MUSIC AND RHYTHM

Grant request submitted by: Clair Mayfield and Kelly Baughman

$141 awarded to Clair Mayfield and Kelly Baughman at the Early education Center to purchase instruments to help “create an environment for the children to self-discover new instruments, explore how to use them, and identify the sounds created while developing critical thinking skills.”

STEAM EDUCATION OZOBOTS

Grant request submitted by: Graham Codney

$1195 awarded to Graham Codney at Gillis-Sweet Elementary School to purchase Ozobots. “Ozobots are miniature programmable tou robots to help kids develop coding skills and acquire STEM fundamentals through fun activities and play.” These would be used with 3-4 grade students in the computer lab or STEAM Room “ to develop their critical thinking, problem solving, communication and collaboration skills.

STEAM Lab

Grant request submitted by: Nicole Pruente and Austin Fleischer

$491 awarded to Nicole Pruente and Austin Fleischer at Gillis-Sweet Elementary School to purchase creative materials for the Gillis-Sweet STEAM Lab. These materials will “increase the availability of various building materials in the lab to allow for an entire class to build and create simultaneously. This will allow the students to further invent and explore engineering, design, and construction. “